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Extensions, Rules, and DataElements are building blocks. When you want to make your application do something, these building blocks are added to a Library. A Library is built into a Build. The exact contents of the Build depend upon the Environment settings and the resources included in the Library. Specifically, the Environment determines:

  1. Destination - This is the location where you want your build to be deployed. It is controlled by selecting a Host for the environment to use
  2. Archive - You can get a deployable set of files or have it zipped up in an archive format. This is controlled by the archive setting on the Environment.

The combination of destination and archive format will change how you reference the Build that Launch produces (that reference is often called an embed code). If you make any changes to destination or file format, you’ll need to make a matching update to your application to use the new reference.

You’ll need to create a Host before you can create an Environment.

Environments come in three types or stages and you can create the specified number of each:

Environment Type Allowed Number
Development Many
Staging 1
Production 1

These Environment types have similar behavior, but are used at different stages of the publishing workflow in Launch.

An Environment belongs to exactly one Property. A Property can have one Environment of stage = 'production', one Environment of stage = 'staging', and many Environments of stage = 'Development' .

You can read more about environments in the Environments section of the Launch user docs.